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Oculus Connect Applications Open and GDC 2014 Video

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Oculus Connect Applications Now Open! We’ve started accepting applications for Oculus Connect! The registration form is located at the bottom of the main page at https://www.oculusvr.com/connect. Attendees will be the first to learn about upcoming Oculus technology, with sessions and workshops led by Oculus engineers and industry pioneers. Developers at the event will also have opportunities to receive design and engineering feedback directly from the Oculus team in hands-on labs. The event will...

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Announcing Oculus Connect, RakNet Open Source, and E3 2014 Awards

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We’re thrilled to announce Oculus Connect, a developer conference that brings together engineers, designers, and creatives from around the world to share and collaborate in the interest of creating the best virtual reality experiences possible. In the last two years, we’ve seen more virtual reality content built than in the last two decades, and that’s a direct result of incredible work by the community. With virtual reality’s momentum at an all-time high, this is a unique moment for the...

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Oculus Agrees to Acquire Carbon Design Team

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We’re thrilled to announce that we’ve agreed to acquire the Carbon Design team, one of the premier industrial design and product engineering teams in the country, with over 50 awards to their name. As part of the deal, the team will officially become a key component of the product engineering group at Oculus, operating from the Carbon studio in the Seattle area. They’ll also be working closely with the Oculus R&D team based out of Redmond. We expect the deal to close by the end of summer. The...

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Jason Rubin Joins the Team and Oculus at E3 2014

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Jason Rubin Joins Oculus We’re thrilled to announce that Jason Rubin, co-founder of Naughty Dog and games industry veteran, has joined Oculus as head of worldwide studios! Jason is a former game programmer and director, best known for his work on the Crash Bandicoot® and Jak & Daxter™ series at Naughty Dog, a team that helped pioneer high-frame-rate 3D console games in the earliest days of PlayStation®. Jason has shipped over a dozen games across multiple console generations, working with...

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Jason Holtman, New Hires, Lucky’s Tale, and E3

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Please welcome Jason Holtman, Oculus’ new Head of Platform! A driving force behind Steam since its earliest days, Jason brings incredible experience building entertainment platforms for both users and developers. At Valve, Jason was a pioneer in the digital distribution revolution that’s taken place over the last decade. “When I was a kid, I loved arcades. I converted most of my allowance into quarters and couldn’t wait to get to the mall on Saturday. For me, it was all about Battlezone...

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Introducing Michael Abrash, Oculus Chief Scientist

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The Path to the Metaverse I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the path to this moment is. I've told most of the parts of this story before, but never all together, and the narrative, now spanning twenty years, just keeps getting more remarkable.   Image credit Steve Grever, PC Perspective Palmer, Michael, and John @ QuakeCon 2012 Sometime in 1993 or 1994, I read Snow Crash, and for the first time thought something like the...

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Oculus Joins Facebook

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We started Oculus with a vision of delivering incredible, affordable, and ubiquitous consumer virtual reality to the world. We’ve come a long way in the last 18 months: from foam core prototypes built in a garage to an incredible community of active and talented developers with more than 75,000 development kits ordered. In the process, we’ve defined what consumer virtual reality needs to be and what it’s going to require to deliver it. A few months ago, Mark, Chris, and Cory from the Facebook...

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The Future of Virtual Reality

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I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just possible, it was almost ready to move into the mainstream. All it needed was the right push. We started Oculus VR with the vision of making virtual reality affordable...

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Letter to the Team from Brendan Iribe

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Team, As you may have heard this morning, Oculus has agreed to join Facebook. Facebook shares our vision for connecting a billion people through virtual reality with the power of shared presence. Oculus will continue to operate independently. We’re staying Oculus, we’re still building the Oculus Rift, our email addresses are remain @oculusvr.com, and most importantly, our hoodies will still say Oculus. By partnering with Facebook, we’ll be able to build a better product with zero compromises...

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Announcing the Oculus Rift Development Kit 2 (DK2)

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Since the launch of the Oculus Kickstarter, we’ve been focused on building the best virtual reality platform. The original development kit was a strong starting point that showed the world a glimpse of presence, but its shortcomings prevented it from delivering great VR. Almost exactly one year after shipping the original dev kit, we’re pleased to announce DK2, the second development kit for the Oculus Rift! The second development kit features many of the key technical breakthroughs...

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