Onward to the Metaverse!


Over the last 16 months, we’ve grown from a small team working out of our apartments and garages in California to a global team of nearly 70 top engineers, game developers, designers, and scientists. We’ve built groundbreaking new hardware and software, bringing the seemingly impossible to life. We’ve seen over 40,000 developers and enthusiasts join the cause and build innovative content that’s captured the imaginations of people everywhere. One thing has remained constant: we’re as dedicated...

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Virtual Reality’s Bright Future


With so much happening across the industry, we wanted to take a moment and share some of the exciting VR-related news from the last few weeks! Gaming Insiders Summit and NVIDIA Tech Event Last week, the team attended the Gaming Insiders Summit, where Brendan gave a talk about the future of virtual reality, and the NVIDIA event in Montreal, where John Carmack participated in the announcement of their new G-Sync project (we’re very excited to see people getting serious about improving display...

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Latency Tester Pre-Orders Now Open!


Minimizing latency is the first step toward great virtual reality. In March, we announced the Oculus Latency Tester, a tool we developed to help content creators build better virtual reality games by enabling them to quickly and precisely measure motion-to-photons latency from any point in their game pipeline. We’re pleased to announce that the Latency Tester is finally complete and we’re opening pre-orders starting today at! If you have Oculus Store...

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VR Jam 2013 Winners Announced!


VR Jam 2013 Winners Announced! Hundreds of developers devoted themselves to building new and original virtual reality games and experiences for VR Jam 2013 with over $50,000 in prizes on the line. We challenged teams to experiment with VR game design, and it was incredible to see the response and innovation from the community: over 220 teams comprised of nearly 1,000 individuals submitted made-for-VR games! That’s a remarkable amount of new VR games and experiences in just 3 weeks. Submissions...

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VR Jam 2013 Finalists Announced


VR Jam 2013 Finalists Announced!   The development stage of VR Jam is complete and we’re pleased to share the 20 finalists as selected by IndieCade, Oculus, and few friends in the games industry. Hundreds of developers devoted themselves to building new and original virtual reality experiences, with over $50,000 in prizes on the line. We challenged developers to experiment with VR game design and it was incredible to see the response and innovation from the community: over 220 teams...

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Announcing Oculus Share (Beta)!


We’re constantly looking at ways to improve the Oculus developer experience. One area we’ve focused on behind-the-scenes is the sharing and publishing of Oculus-ready games and experiences. Today we’re excited to announce the beta launch of Oculus Share, a new platform that lets you self-publish, discover, download, and play the best VR games and experiences out there. Oculus Share (or simply, Share) is the first of many steps we’re taking to build the best virtual reality platform....

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John Carmack Joins Oculus as CTO


We have incredible news to share with the community: legendary game programmer John Carmack will be officially joining the Oculus team as our new Chief Technology Officer (CTO). John is one of the brightest minds of our generation — pioneer, visionary, and industry legend. There are very few people in the world that can contribute to the Oculus Rift and the future of virtual reality like John can. John put together a short note for the Oculus community: “I have fond memories of the development...

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VR Jam 2013 Announced!


We look at almost every Oculus-ready game, demo, and experience that the community shares. It's awesome to see all of the made-for-VR content that has begun defining the platform. That said, many developers have focused on experimenting with VR ports of pre-existing games. Now that we've shipped over 15,000 development kits worldwide, we wanted to create an opportunity for the community to come together to jam on ideas for new, made-for-VR games that can only be built with the Rift. With...

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New Tech Blogs


New Tech Blogs We have two new research posts to share with the community. The first is a follow-up from our resident scientist, Steve LaValle, in which he dives into the details behind modern predictive tracking. Steve LaValle: The Latent Power of Prediction “In VR, latency is widely recognized as a key source of disorientation and disbelief (the brain cannot be fooled). In this post, I will argue that simple prediction techniques can reduce latency so much that it is no longer the main problem....

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VR Sickness, The Rift, and How Game Developers Can Help


The physical side-effects of VR are well-documented and go by many names: simulator sickness, VR sickness, VORTAN[1], stillness illness[2] and others. Despite extensive research, the precise physical mechanisms are still poorly understood. This is not unique to VR – the causes of most forms of motion-induced illness such as seasickness and spacesickness are also poorly understood. Although we don’t understand the physiology well, we do understand many of the things that cause it. A few...

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