We have incredible news to share with the community: legendary game programmer John Carmack will be officially joining the Oculus team as our new Chief Technology Officer (CTO). John is one of the brightest minds of our generation — pioneer, visionary, and industry legend. There are very few people in the world that can contribute to the Oculus Rift and the future of virtual reality like John can. John put together a short note for the Oculus community: “I have fond memories of the development...Continue reading..
We look at almost every Oculus-ready game, demo, and experience that the community shares. It's awesome to see all of the made-for-VR content that has begun defining the platform. That said, many developers have focused on experimenting with VR ports of pre-existing games. Now that we've shipped over 15,000 development kits worldwide, we wanted to create an opportunity for the community to come together to jam on ideas for new, made-for-VR games that can only be built with the Rift. With...Continue reading..
New Tech Blogs We have two new research posts to share with the community. The first is a follow-up from our resident scientist, Steve LaValle, in which he dives into the details behind modern predictive tracking. Steve LaValle: The Latent Power of Prediction “In VR, latency is widely recognized as a key source of disorientation and disbelief (the brain cannot be fooled). In this post, I will argue that simple prediction techniques can reduce latency so much that it is no longer the main problem....Continue reading..
The physical side-effects of VR are well-documented and go by many names: simulator sickness, VR sickness, VORTAN, stillness illness and others. Despite extensive research, the precise physical mechanisms are still poorly understood. This is not unique to VR – the causes of most forms of motion-induced illness such as seasickness and spacesickness are also poorly understood. Although we don’t understand the physiology well, we do understand many of the things that cause it. A few...Continue reading..
“You are defeated. Instead of shooting where I was, you should have shot where I was going to be. Muahahahaha!” -Lrrr (character from Futurama, after invading Earth in Space Invaders style) Introduction We have all learned that latency is the bane of virtual reality. Because your head freely rotates, presenting the correct image to your eyes is like firing a bullet at a moving target. The target is “sighted” by sensor fusion software, which provides the direction you are currently...Continue reading..
Shipping Update We’re back on track! All of the development kits that were held in US customs are now on their way to developers. We expedited some of the long-distance deliveries to try and get as many Rifts in developers’ hands for the 4th of July weekend. Have fun! We’ve started shipping post-Kickstarter kits to Australia and New Zealand. With the distribution center coming online, we should have the entire region completely fulfilled in July. Sorry for the delay! We also recently shipped...Continue reading..
As some of you know, we tragically and unexpectedly lost Andrew Reisse, one the lead programmers and co-founders of Oculus, on May 30, 2013. We want to thank everyone for their outpouring of love and support in the wake of Andrew’s passing. It means the world to have such an incredible community. Andrew’s family provided a few words that they asked us to share: “As the parents and brother of Andrew we would like to express our gratitude for all condolences and expressions of kindness from...Continue reading..
In case you didn’t see the announcement, we have great news to share: we’ve raised $16 million in a Series A funding round co-led by Spark Capital and Matrix Partners, along with Founders Fund and Formation 8. This level of financial support opens incredible new doors for Oculus, and I’d like to provide a bit of context and backstory. I have been working on virtual reality technology for years. Starting in a garage, prototyping new hardware, and collaborating with other virtual reality enthusiasts...Continue reading..
E3 is officially underway, and we’re here meeting with developers and media. Last year, the Oculus Rift was officially nominated for Best Hardware of E3. This year, we wanted to do something special to celebrate the first anniversary of its public debut. We generally develop features for the consumer Rift using top-secret prototypes that are kept under lock and key at Oculus HQ. But for the first time, we’ll be sharing one of these prototypes with the public: a 1080p HD Oculus Rift. HD VR Raising...Continue reading..
We have some completely unexpected, tragic news to share. On Thursday, we lost a very dear friend and founding member of our close-knit Oculus family, Andrew Reisse. Andrew was a brilliant computer graphics engineer, an avid photographer(1) and hiker who loved nature, and a loyal friend. Andrew was unique in so many interesting ways. He was extraordinarily kind and utterly selfless. He was a mentor and an inspiration to everyone around him. Some of us have known Andrew since college, and have worked...Continue reading..