Shipping Update We’re back on track! All of the development kits that were held in US customs are now on their way to developers. We expedited some of the long-distance deliveries to try and get as many Rifts in developers’ hands for the 4th of July weekend. Have fun! We’ve started shipping post-Kickstarter kits to Australia and New Zealand. With the distribution center coming online, we should have the entire region completely fulfilled in July. Sorry for the delay! We also recently shipped...Continue reading..
As some of you know, we tragically and unexpectedly lost Andrew Reisse, one the lead programmers and co-founders of Oculus, on May 30, 2013. We want to thank everyone for their outpouring of love and support in the wake of Andrew’s passing. It means the world to have such an incredible community. Andrew’s family provided a few words that they asked us to share: “As the parents and brother of Andrew we would like to express our gratitude for all condolences and expressions of kindness from...Continue reading..
In case you didn’t see the announcement, we have great news to share: we’ve raised $16 million in a Series A funding round co-led by Spark Capital and Matrix Partners, along with Founders Fund and Formation 8. This level of financial support opens incredible new doors for Oculus, and I’d like to provide a bit of context and backstory. I have been working on virtual reality technology for years. Starting in a garage, prototyping new hardware, and collaborating with other virtual reality enthusiasts...Continue reading..
E3 is officially underway, and we’re here meeting with developers and media. Last year, the Oculus Rift was officially nominated for Best Hardware of E3. This year, we wanted to do something special to celebrate the first anniversary of its public debut. We generally develop features for the consumer Rift using top-secret prototypes that are kept under lock and key at Oculus HQ. But for the first time, we’ll be sharing one of these prototypes with the public: a 1080p HD Oculus Rift. HD VR Raising...Continue reading..
We have some completely unexpected, tragic news to share. On Thursday, we lost a very dear friend and founding member of our close-knit Oculus family, Andrew Reisse. Andrew was a brilliant computer graphics engineer, an avid photographer(1) and hiker who loved nature, and a loyal friend. Andrew was unique in so many interesting ways. He was extraordinarily kind and utterly selfless. He was a mentor and an inspiration to everyone around him. Some of us have known Andrew since college, and have worked...Continue reading..
Behind the Scenes at GDC 2013 Back in March as we geared up for GDC, we had an idea: “What if we could share our experience at GDC with the community that made it possible (especially everyone that couldn’t make it to the show)?” We decided to pack up a few video cameras and run with it. A lot of moving parts came together simultaneously at the show (even if it was a little crazy): – Thousands of Rift developer demos- 100+ meetings with game developers from all over the world- Hawken...Continue reading..
To build a next-generation platform for virtual reality gaming, we need the best and brightest people in a variety of fields. Over the last few months, the team has grown rapidly (over 20 engineers in house now!), and a lot of incredible talent has joined the Oculus family. Today, we’d like to introduce you to two of our newest heavy-hitters: Tom Forsyth and Steve LaValle! Tom Forsyth, Software Architect If you follow Tom Forsyth on Twitter (@tom_forsyth), you already know of his world-class software...Continue reading..
Since September, I’ve worked hard with the software team at Oculus VR on the SDK for the Rift. Tracking head orientation with as little latency and error as possible was a key challenge to making it work well. From a math and engineering perspective, it is an old problem. People have wanted to track the orientation of sea vessels and land vehicles for millenia. Over the past century, clever sensing systems have been developed to track aircraft, spaceships, missiles, robots, VR headsets, and...Continue reading..
We thought we’d share a short and sweet Oculus update to help kick off the weekend. Shipping Update Since our last update (May 1st), we’ve shipped roughly 2,500 dev kits, bringing the total number of dev kits in the wild to just over 6,000. We’re on track to ship the remaining 1,500 Kickstarter kits before the end of May. Palmer, Nate, Michael and Brendan signing Rift dev kits for backers. To everyone who’s still waiting for their Rift: Thank you for your patience! We’re almost there. To...Continue reading..
Oculus SDK Update – v0.2.1 We’ve released a new version of the Oculus SDK, v0.2.1 on the Oculus Developer Center. Highlights for this release include: - Basic drift-correction using the magnetometer. - Platform support for OS X. - Chromatic aberration shader sample. The drift correction is still very much in beta as we continue to tweak and improve it. Also, the Unity and Unreal integrations do not include these new features yet, but they will in the next release. We’ve updated...Continue reading..