E3 is officially underway, and we’re here meeting with developers and media. Last year, the Oculus Rift was officially nominated for Best Hardware of E3. This year, we wanted to do something special to celebrate the first anniversary of its public debut. We generally develop features for the consumer Rift using top-secret prototypes that are kept under lock and key at Oculus HQ. But for the first time, we’ll be sharing one of these prototypes with the public: a 1080p HD Oculus Rift. HD VR Raising...Continue reading..
The last few weeks have been incredibly busy at Oculus HQ while we put the finishing touches on the entire platform: the Rift development kit, the Oculus SDK, and the Developer Center. As we close in on the much anticipated launch, things really couldn’t be more exciting. There’s plenty of good news to share, so let’s dive right in. Latency – VR’s Nemesis This past Friday, John Carmack, legendary technical director at id Software, published an excellent write-up detailing the challenges...Continue reading..
After a long, exciting week at CES, we packed up and flew directly from Las Vegas to Hong Kong to oversee the pilot run at the factory. We lived on the factory floor for just over two weeks setting up production, assembly, and QA for the developer kits. The result? We produced over 40 complete Oculus Rift “pilot run” developer kits and we’re on schedule to start shipping the full kits in March. The first unit from the developer kit pilot run. None of this would have been possible...Continue reading..
We want to kick off the New Year by sharing a few details on the Oculus sensor’s hardware and software that allow for immersive, low-latency head tracking. Parts of this update will dig in deep on technical aspects of the sensor, so strap in! For the game designers out there, remember that a thorough and passionate understanding of sensor fusion is not required to build great VR games with the Rift, although it certainly can’t hurt ;-). Every Millisecond Counts When it comes to latency, every...Continue reading..
Now that we have the developer kit specifications locked down and our manufacturing process underway, there’s a lot more information we can share with everyone. We are putting together a series of updates for our backers about the changes we’ve made to the design and we thought we’d start with the display. The panel we were using in our prototype was a 5.6” LCD with a resolution of 1280×800. This screen is a great size for a VR headset and it has an impressive pixel density for...Continue reading..
When we launched our Kickstarter campaign in August, we hoped to sell a few hundred kits to game developers and virtual reality enthusiasts around the world. Instead, we were blown away by the overwhelming response from a community of almost 10,000 backers, who raised nearly $2.5 million dollars to help us develop the Oculus Rift. Designing, sourcing, and manufacturing thousands of developer kits is no small feat. Since our Kickstarter, we’ve been up against the wall, working around the clock...Continue reading..