Since the launch of the Oculus Kickstarter, we’ve been focused on building the best virtual reality platform. The original development kit was a strong starting point that showed the world a glimpse of presence, but its shortcomings prevented it from delivering great VR. Almost exactly one year after shipping the original dev kit, we’re pleased to announce DK2, the second development kit for the Oculus Rift! The second development kit features many of the key technical breakthroughs...Continue reading..
We’re thrilled to introduce Atman Binstock, Oculus’ new Chief Architect! Atman was one of the lead engineers and driving forces behind Valve’s VR project, creating the ‘VR Room’ demo that garnered so much excitement at Steam Dev Days. Prior to Valve, Atman led several projects at top companies in the industry, including RAD, DICE, and Intel. Atman and the Valve VR team helped prove simulator sickness could be overcome and a true sense of "presence" could...Continue reading..
The intersection of transparency and open collaboration between Oculus and the development community often leads to amazing content and inspiring breakthroughs. Today, we’re excited to share a few great examples. Oculus Co-Publishing EVE: Valkyrie for the Rift First, we’re thrilled to announce that the first Oculus co-publishing project is none other than EVE: Valkyrie, making Valkyrie an exclusive Oculus Rift launch title. EVE: Valkyrie, developed by the team at CCP Games (creators of EVE Online...Continue reading..
January has been an incredible month for virtual reality. Between the debut of the Crystal Cove prototype, numerous awards at CES, Valve’s VR demo, the inspiring Steam Dev Days presentations, and an amazing reception at the Sundance Film Festival, it’s becoming clear to the world that virtual reality is on the horizon, and it’s going to change everything. The Crystal Cove Prototype Starting with CES, we revealed a new Oculus Rift feature prototype, codenamed “Crystal Cove”. Crystal Cove...Continue reading..
Over the last year, we've seen the Oculus community share some of the most innovative and compelling VR experiences in the history of the medium. It’s been inspiring to see so many of these projects and teams go on to raise investment from the community and venture capital groups to build something special. And this is only just the beginning. One of the key components for truly awe-inspiring virtual reality is great content. At Oculus, we’re constantly looking at new ways to support...Continue reading..
When I was a kid, my dad gave me this nice compass: I was amazed that the arrow in this magical device always seemed to point North. I carried this belief about compasses into my adult life. They are well known to help people overcome dead reckoning problems, which prevent them from traveling along a straight course. Robots face similar problems: In my previous research, I imagined that we can simply give a mobile robot a sensor called a “compass”, which allows it to know which...Continue reading..
Over the last 16 months, we’ve grown from a small team working out of our apartments and garages in California to a global team of nearly 70 top engineers, game developers, designers, and scientists. We’ve built groundbreaking new hardware and software, bringing the seemingly impossible to life. We’ve seen over 40,000 developers and enthusiasts join the cause and build innovative content that’s captured the imaginations of people everywhere. One thing has remained constant: we’re as dedicated...Continue reading..
With so much happening across the industry, we wanted to take a moment and share some of the exciting VR-related news from the last few weeks! Gaming Insiders Summit and NVIDIA Tech Event Last week, the team attended the Gaming Insiders Summit, where Brendan gave a talk about the future of virtual reality, and the NVIDIA event in Montreal, where John Carmack participated in the announcement of their new G-Sync project (we’re very excited to see people getting serious about improving display...Continue reading..
Minimizing latency is the first step toward great virtual reality. In March, we announced the Oculus Latency Tester, a tool we developed to help content creators build better virtual reality games by enabling them to quickly and precisely measure motion-to-photons latency from any point in their game pipeline. We’re pleased to announce that the Latency Tester is finally complete and we’re opening pre-orders starting today at www.oculusvr.com/order/latency-tester/! If you have Oculus Store...Continue reading..
VR Jam 2013 Winners Announced! Hundreds of developers devoted themselves to building new and original virtual reality games and experiences for VR Jam 2013 with over $50,000 in prizes on the line. We challenged teams to experiment with VR game design, and it was incredible to see the response and innovation from the community: over 220 teams comprised of nearly 1,000 individuals submitted made-for-VR games! That’s a remarkable amount of new VR games and experiences in just 3 weeks. Submissions...Continue reading..