With so much happening across the industry, we wanted to take a moment and share some of the exciting VR-related news from the last few weeks! Gaming Insiders Summit and NVIDIA Tech Event Last week, the team attended the Gaming Insiders Summit, where Brendan gave a talk about the future of virtual reality, and the NVIDIA event in Montreal, where John Carmack participated in the announcement of their new G-Sync project (we’re very excited to see people getting serious about improving display...Continue reading..
Minimizing latency is the first step toward great virtual reality. In March, we announced the Oculus Latency Tester, a tool we developed to help content creators build better virtual reality games by enabling them to quickly and precisely measure motion-to-photons latency from any point in their game pipeline. We’re pleased to announce that the Latency Tester is finally complete and we’re opening pre-orders starting today at www.oculusvr.com/order/latency-tester/! If you have Oculus Store...Continue reading..
VR Jam 2013 Winners Announced! Hundreds of developers devoted themselves to building new and original virtual reality games and experiences for VR Jam 2013 with over $50,000 in prizes on the line. We challenged teams to experiment with VR game design, and it was incredible to see the response and innovation from the community: over 220 teams comprised of nearly 1,000 individuals submitted made-for-VR games! That’s a remarkable amount of new VR games and experiences in just 3 weeks. Submissions...Continue reading..
VR Jam 2013 Finalists Announced! The development stage of VR Jam is complete and we’re pleased to share the 20 finalists as selected by IndieCade, Oculus, and few friends in the games industry. Hundreds of developers devoted themselves to building new and original virtual reality experiences, with over $50,000 in prizes on the line. We challenged developers to experiment with VR game design and it was incredible to see the response and innovation from the community: over 220 teams...Continue reading..
We’re constantly looking at ways to improve the Oculus developer experience. One area we’ve focused on behind-the-scenes is the sharing and publishing of Oculus-ready games and experiences. Today we’re excited to announce the beta launch of Oculus Share, a new platform that lets you self-publish, discover, download, and play the best VR games and experiences out there. Oculus Share (or simply, Share) is the first of many steps we’re taking to build the best virtual reality platform....Continue reading..
We have incredible news to share with the community: legendary game programmer John Carmack will be officially joining the Oculus team as our new Chief Technology Officer (CTO). John is one of the brightest minds of our generation — pioneer, visionary, and industry legend. There are very few people in the world that can contribute to the Oculus Rift and the future of virtual reality like John can. John put together a short note for the Oculus community: “I have fond memories of the development...Continue reading..
We look at almost every Oculus-ready game, demo, and experience that the community shares. It's awesome to see all of the made-for-VR content that has begun defining the platform. That said, many developers have focused on experimenting with VR ports of pre-existing games. Now that we've shipped over 15,000 development kits worldwide, we wanted to create an opportunity for the community to come together to jam on ideas for new, made-for-VR games that can only be built with the Rift. With...Continue reading..
New Tech Blogs We have two new research posts to share with the community. The first is a follow-up from our resident scientist, Steve LaValle, in which he dives into the details behind modern predictive tracking. Steve LaValle: The Latent Power of Prediction “In VR, latency is widely recognized as a key source of disorientation and disbelief (the brain cannot be fooled). In this post, I will argue that simple prediction techniques can reduce latency so much that it is no longer the main problem....Continue reading..
“You are defeated. Instead of shooting where I was, you should have shot where I was going to be. Muahahahaha!” -Lrrr (character from Futurama, after invading Earth in Space Invaders style) Introduction We have all learned that latency is the bane of virtual reality. Because your head freely rotates, presenting the correct image to your eyes is like firing a bullet at a moving target. The target is “sighted” by sensor fusion software, which provides the direction you are currently...Continue reading..
Shipping Update We’re back on track! All of the development kits that were held in US customs are now on their way to developers. We expedited some of the long-distance deliveries to try and get as many Rifts in developers’ hands for the 4th of July weekend. Have fun! We’ve started shipping post-Kickstarter kits to Australia and New Zealand. With the distribution center coming online, we should have the entire region completely fulfilled in July. Sorry for the delay! We also recently shipped...Continue reading..