E3 is officially underway, and we’re here meeting with developers and media. Last year, the Oculus Rift was officially nominated for Best Hardware of E3. This year, we wanted to do something special to celebrate the first anniversary of its public debut. We generally develop features for the consumer Rift using top-secret prototypes that are kept under lock and key at Oculus HQ. But for the first time, we’ll be sharing one of these prototypes with the public: a 1080p HD Oculus Rift. HD VR Raising...Continue reading..
We thought we’d share a short and sweet Oculus update to help kick off the weekend. Shipping Update Since our last update (May 1st), we’ve shipped roughly 2,500 dev kits, bringing the total number of dev kits in the wild to just over 6,000. We’re on track to ship the remaining 1,500 Kickstarter kits before the end of May. Palmer, Nate, Michael and Brendan signing Rift dev kits for backers. To everyone who’s still waiting for their Rift: Thank you for your patience! We’re almost there. To...Continue reading..
The Oculus team will be at the Game Developers Conference in San Francisco this week, Wednesday, March 27th through Friday, March 29th. You’ll find us at booth 218 on the GDC Expo floor (South Hall). Joe has been working on the booth non-stop since he arrived and it’s starting to look great. If you have a chance, come check out a demo and say Hi. On Virtual Reality We’re giving two talks on virtual reality while we’re here: the first on the challenges of designing and implementing great...Continue reading..
Every day people ask us, “Have you read Ready Player One?” If you’re unfamiliar with the critically acclaimed novel, Ready Player One is about the exciting power and possibilities of virtual reality. Around Oculus, Ready Player One has become required reading. We can’t recommend it highly enough. In February, we were lucky enough to have Ernest Cline, author of Ready Player One, by the office to check out a demo and meet the team. If you haven’t had a chance to read Ready Player...Continue reading..
What an incredible trip to CES 2013! An enormous thank you to everyone who stopped by for a demo, to all the fans who supported us during the show, and most of all, to you, the backers that made this happen! What’s especially cool is that our CES demos were built on the same software stack that developers will be using come March (Oculus SDK, new Oculus VR™ tracker, and Unity and Unreal Engine 3 integrations). There are plenty of fantastic articles from the show, but we wanted to share...Continue reading..
We wrapped up Unite this evening after our presentation on Unity + the Rift. For those of you that were in the audience, thank you again for attending our talk (and sorry for the technical delays)! Reddit AMAA – Aug 28th, 10am PST I’ll be doing an AMAA (Ask Me Almost Anything) on Reddit on the 28th starting at 10am PST, just for fun. I’ll be answering questions about Oculus VR™, the Rift, and virtual reality technology. If you’re unfamiliar with Reddit AMAs, you can...Continue reading..
Exciting news today for the whole Oculus VR™ community: We’ve expanded the team with some amazing key hires. If you’ve recently watched the Oculus VR™ Kickstarter video, you’re already familiar with these three industry veterans: Brendan Iribe, former Chief Product Officer at Gaikai and co-founder/CEO of Scaleform, joins as our CEO. Brendan will be leading the Oculus VR™ charge on all fronts, especially leveraging his relationships with top game developers, publishers,...Continue reading..
We wanted to share a quick update about everything that happened at QuakeCon for those of you who missed it. A special thank you to everyone who took the time to wait in line (2+ hours at peak!) to try the the Rift at our booth, especially those of you who drove/flew to Dallas just to meet us. We hope you enjoyed the demo! We’ve included a curated set of the most interesting and educational segments from John Carmack’s keynote and the panel discussion on virtual reality. If you’ve been...Continue reading..